Cow Clicker
At the 2010 Game Developers Conference, a schism seemed to erupt between “traditional” game developers, who make the sorts of console and casual games we’ve come to know well, and “social” game developers, who make games for Facebook and other networks. It was a storm that had been brewing for a few years, but the massive success of Zynga’s FarmVille along with the company’s publicly malicious attitude (as David Hayward calls it, a Fuck the Users design philosophy) had made even the most apathetic of game developers suddenly keen to defend their craft as art. An unfortunate award acceptance speech from the firm (cf“that Farmville asshole”) hammered the last nail in the coffin, making this the year the year to hate social games.