January 2010
17 posts
Chatnoir
neutrino: via gamedesign.jp Thanks Jinzhen. Posted via web from Jeff Hui | Comment »
Jan 30th
“This will be the most important thing I’ve ever done.”
– Steve Jobs, referring to the iPad
Jan 28th
Mouse vs keyboard →
“Notice the difference between acme or sam and (say) vi in running editor commands like search and replace. In acme you can just highlight the section you want, type the command, and you’re done. In vi, you have to cursor to one end, mark it, cursor to the other end, and finally type the command. The cursoring takes much longer than the mouse. Time yourself.” (Emphasis mine.)
Jan 23rd
ErgoEmacs →
“Emacs’s default keybindings are very ergonomically painful, for several reasons. (For detail, see: Why Emacs’s Keyboard Shortcuts Are Painful.) This page shows an emacs package that makes your emacs use a new shortcut set. This shortcut set is designed based on ergonomic principles, based on emacs command call statistics, similar to how Dvorak layout is designed.”
Jan 23rd
Project UDI -- a standard for device drivers →
It has been 5 years since this call to action was written, and over a decade since UDI was conceived. Every time I look at this project I get depressed by the HUGE amount of lost potential for systems researchers and hobbyists (like myself).
Jan 22nd
Sikuli →
Sikuli is a visual technology to search and automate graphical user interfaces (GUI) using images (screenshots).
Jan 22nd
Can D.I.Y. supplant the first-person shooter? →
“Our industry is probably more risk-averse than Hollywood. It is extremely difficult to break the patterns of the establishment.” -Rob Auten, on the state of the game industry
Jan 18th
Nexus One: "Web meets phone"
neutrino: via youtube.com Good music actually ;) Posted via web from Jeff Hui | Comment »
Jan 17th
Jan 16th
Jan 14th
Scamville: The Social Gaming Ecosystem Of Hell
neutrino: Last weekend I wrote about how the big social gaming companies are making hundreds of millions of dollars in revenue on Facebook and MySpace through games like Farmville and Mobsters. Major media can’t stop applauding the companies long enough to understand what’s really going on with these games. The real story isn’t the business success of these startups. It’s the completely...
Jan 12th
Cooperative vs competitive games →
This discussion was meant for board games and outdoor games, but can we learn something about video game design from this as well? “Why the good feeling? The reason is simple. Our initial impulse to play a game is social; that is, we bring out a game because we want to do something together. So how ironic it is that in most games we spend all that energy and effort trying to bankrupt...
Jan 12th
The Children of Cyberspace: Old Fogies by Their... →
“People two, three or four years apart are having completely different experiences with technology,” said Lee Rainie, director of the Pew Research Center’s Internet and American Life Project. “College students scratch their heads at what their high school siblings are doing, and they scratch their heads at their younger siblings. It has sped up generational differences.”
Jan 11th
The Sunscreen Song - 10 Year Tribute (Everybody's...
neutrino: via youtube.com Posted via web from Jeff Hui | Comment »
Jan 5th
Ethical dilemmas in game design →
Jan 3rd
“Seriously, I’m beginning to question the value of completely free speech. I’ve spent my entire life so far in support of it, and the free marketplace, but I’m finding more and more, that both are a fiction and always have been! The “free” marketplace isn’t free, it’s a highly unstable situation that’s carefully protected by a government...
Jan 3rd
World of Goo soundtrack →
Jan 1st